![]() these can make some huge differencesĪlso go for 1 point in summon resist as +skill points will help this as they dont scale well and 1 point in skeleton mage and revive until you get your skele and skele master maxed and an insight made then focus on revives then save mage for last (if you even want to put more than 1 point into them). you also need 1 point in curses up to decrepify as this is your main boss killing curse and run amplify damage for your main clear curse. this increases damage, defense, and number of skeletons. ![]() Ok so the most important is raise skeleton. You could aim to put 1pt in life tap to keep merc and summons alive longer, or if you have marrowalk boots they have life tap charges. ![]() Clay golem gets life from both its skill and golem mastery). Only put 1pt into iron golem at first and then points into golem mastery (iron golem levels don't add life to golem, only golem mastery - same for blood and fire. Amp damage will also increase corpse explosion damage.Īs you get more skill points you can think about what Golem to use, many go iron golem and use insight runeword for meditation aura to replenish mana as coprse explosion uses a lot. For general mobs, could do the same, target one or two and use amp damage to get bodies to cast corpse explosion. With revive you can revive monsters that have crushing blow which is good for bosses. Use a teleport wand to position your summons for a boss: cast amp damage, teleport on top of target, walk away. 1 pt in Clay Golem, Golem Mastery and Summon resist.
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